Drum Samples with Redrum
Propellerheads have had their flagship drum samples manipulator, Redrum, included in the last few versions of Reason, and it's been a hit in the music production universe. Anybody using Reason will attest to this.
Redrum includes ten strips to allow the user to modify parameters like Pan across ten different drum samples. Each instance of Redrum has these ten strips and controls, and you can actually load up multiple instances in a snap. Along with panning, there are rotary knobs for volume and also velocity controls, helping you to really sculpt the drums any way you want. To the left of the main window, there is a volume control that lowers or increases the volume of that instrument instance as whole as it pertains to the global project. This is macro leveling.
One of the more useful controls in each of the channel strips is the length control. What does the length control do for drum samples, then, you ask? It modified the tail or end of the sample and adjusts its length from the end. You can easily adjust any sample's length from this one dial, so it's easy to cut down drums that don't get to the point as quickly as you might like or expect. It's very easy to use!
The pan option for every strip is also visible all within the same window, which gives you a great visual indication of where every instrument is at. This is just one of those things that you don't think you need until you've played with Redrum. Everything is viewable and no hidden menus need to be accessed! It's good, but there are of course draw-backs to this. People new to Reason may get confused with the layout at first.
You can load a whole bunch of drum samples at the same time, and these are pre-determined in the refills that come with the program (the standard sound banks) and the ones you can acquire from third party manufacturers. So instead of picking and choosing ten different samples and adjusting lots of pots and pans to try to get everything to congeal, one can choose a library of pre-matched samples. These go together very well, and while I don't use them too often, I find they're good when you're low on creativity or time. The sounds just work together. Right away.
One last thing about the Redrum interface that we have not touched on is the drum samples sequencer. It is laid out in step fashion which is very intuitive. Since you are never able to see and compare the entirety of device-specific tracks at the same time, you will be forced to listen with your ear and only make decisions on a sonic level. This is absolutely great for training the discerning musician and audio engineer in you. Redrum works very well to provide you an overview of the way things work in the real world. - 18762
Redrum includes ten strips to allow the user to modify parameters like Pan across ten different drum samples. Each instance of Redrum has these ten strips and controls, and you can actually load up multiple instances in a snap. Along with panning, there are rotary knobs for volume and also velocity controls, helping you to really sculpt the drums any way you want. To the left of the main window, there is a volume control that lowers or increases the volume of that instrument instance as whole as it pertains to the global project. This is macro leveling.
One of the more useful controls in each of the channel strips is the length control. What does the length control do for drum samples, then, you ask? It modified the tail or end of the sample and adjusts its length from the end. You can easily adjust any sample's length from this one dial, so it's easy to cut down drums that don't get to the point as quickly as you might like or expect. It's very easy to use!
The pan option for every strip is also visible all within the same window, which gives you a great visual indication of where every instrument is at. This is just one of those things that you don't think you need until you've played with Redrum. Everything is viewable and no hidden menus need to be accessed! It's good, but there are of course draw-backs to this. People new to Reason may get confused with the layout at first.
You can load a whole bunch of drum samples at the same time, and these are pre-determined in the refills that come with the program (the standard sound banks) and the ones you can acquire from third party manufacturers. So instead of picking and choosing ten different samples and adjusting lots of pots and pans to try to get everything to congeal, one can choose a library of pre-matched samples. These go together very well, and while I don't use them too often, I find they're good when you're low on creativity or time. The sounds just work together. Right away.
One last thing about the Redrum interface that we have not touched on is the drum samples sequencer. It is laid out in step fashion which is very intuitive. Since you are never able to see and compare the entirety of device-specific tracks at the same time, you will be forced to listen with your ear and only make decisions on a sonic level. This is absolutely great for training the discerning musician and audio engineer in you. Redrum works very well to provide you an overview of the way things work in the real world. - 18762
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If you're a beat maker and want the best-quality hip hop samples to use, go here: drum samples.
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