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Thursday, April 2, 2009

Loops, Samplers and DJ Effects - Basic Sound Synthesis

By David Nebel

Say you boost the synthesizer to the place where it clips and removes part of the audio range, and then you have pushed the signal of the synthesizer over the edge. In effect, what you have done is created distortion.

A popular effect when using on electric guitars. In addition to this, you can create additional harmonics by distorting signals in the frequency range. You would likewise hear distortion being referred to as overdrive. These effects are truly not utilized a lot because it produces a outrageous clipping of the signal, but the creative individual can produce various fascinating results.

Phasers could be utilized in various stages like two, 4,eight,sixteen or even higher. The signal would be much more effective with the increased numbers of stages being applied. Phasing signifies the signal passes through an all pass filter. When this occur you get highs and lows or peaks and notches within the frequency spectrum. If it's a moving effect you want, then the LFO has to sweep the comb filter. This puts off the average phaser sound.

If you turn up the flanging signal too high, it resonates to an impossible level. You can modify flanging by just changing the sweeping delay rate together with the feedback and signal depth. This's simply like the chorus and phaser effects. The flanger is the same as the artificial chorus and phaser techniques. In the beginning, you can create a sweeping effect of the signals as they became out of synchronize with one another. This could only be done by a tiny amount, and its created by decreasing 2 same reel tapes. This's similar in artificial flanging. It consists of multiplying the single and always changing the delay between the signals at the rate of being within milli secs. Once this occurs, it'll sound the same as a jet plane. As the harmonic bumps and dips of the signal're in series with each other, it creates a comb filter effects.

With delay effects, you could utilise several truly special methods like creating feed-back loops, which will always run. You can attain this by reversing the delay play back. Delay is likewise addressed as echo and is a very standard effects element in sound synthesis. All its copying the synthesizers basic sound and then playing it various times between the different time-spans.

Producing sound in an enomous room will make the sound reverberate

This's similar with reverb when it comes to sound synthesis. It's one of the earliest effects to be utilized and was once created by plates and springs manually. Now it is produced by digital means. Close simulations of room sizes and applying delays is the method practiced now. This produces the illusion of sound hitting the hearing of the listener, then immediately after the reverberation effect is heard. - 18762

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